Over the course of seven books, eight movies, and countless other adaptations, Harry Potter Hogwarts Mystery Hack and his friends have defeated people who seek to make use of magic’s dark arts for villainy. So once the mobile game Harry Potter Hogwarts Mystery Hack was announced, touting the interesting hook of being able to create your own character and carve out your personal path within J.K. Rowling‘s beloved world, I was immediately on board. Sure, the graphics were only a little clunky and outdated, the voice acting from principal cast members was quite limited despite press releases to the contrary, and the “tap this thing a number of times to complete your objective” approach was pretty weak, but those shortcomings were simple to brush aside since the story rolled on. But after almost a 30 minutes of playtime today, microtransactions stopped my progress in its tracks.
Microtransactions in Hogwarts Mystery Hack (essentially, small “opportunities” for you really to spend real money in a “free” or “freemium” game) are simply as unavoidable as they are, when improperly implemented, inexcusable these days. There exists a place for mtx to be certain and they’re great ways for developers to recoup some of the massive costs of producing games, specially when the game itself is initially offered for free. They’re great ways to add fun elements to a game like cosmetic changes and other customizable options. They’re even perfectly fine for those players, flush with cash, that are impatient enough to access that next level that they’ll happily purchase power-ups and upgrades to be able to do just that. However, microtransactions shouldn’t be impediments to the game’s core story itself.
As for the rest of the game itself, from what little I acquired to play of it, it had been fine. There are certainly a decent number of solutions for customizing the appearance of your character; more are unlockable through, you guessed it, microtransactions–this really is one area where I’m totally fine with the model. The story adds some interesting twists such as an older trouble-making sibling who went missing and other students who will become friends or enemies based in your multiple choice responses and interactions. The magic elements themselves will also be fine; I basically got to master one spell and one potion ahead of the cooldown timer stopped me dead in the grip of a Devil’s Snare.